Episode also makes it nearly as simple to write one’s own story. An easy scripting engine is available online, with a drag and drop creation mode in the application. Without any prior knowledge, it doesn’t take long to create a story with the potential to generate money as well as accolades through the writer payments program. Cass Phillipps, director and creative manager at Pocket Gems, says there exists a small team of internal writers, and also a vast community creating their own content. “I do more work with the community writers however i do some work together with our internal writers too,” she explains.
Phillipps joined Pocket Gems about six years back as a game writer. She got included in Episode Free Passes Cheats when there were just about five people around the team — a far cry from your 80-person team these days. Now director of stories, she helps lead and guide the themes for those future stories.
Phillipps states that the plan all along would be to build tools that could be employed by they and also the community, with Episode always driven from the wish for a powerful social presence. She regularly works on how best to improve the scripting tools, how she and Episode will help the city write better, in addition to liaising with all the player experience teams.
“[At launch] we wanted to make sure our tools would be turned on for the community [simultaneously],” she notes. “Using a platform to get a community of writers is definitely our vision. We think so many writers and creators generally speaking are on the market.”
The thinking was so that you can provide them with a location to inform their story. Alongside that are several internally-led stories, along with established familiar names like stories centering around singer Demi Lovato. New IPs are positioned to carry on throughout 2017, although Phillipps wasn’t capable of confirm any sort of names yet.
In each case, internal stories are created in a similar approach to any kind of game developments. “It makes sense the fundamental notion of pitching sessions in-house,” Phillipps says. “Anybody can have a pitch, and they’re fleshed out slightly [before heading through a process] we call a ‘life through’…We just explore the tale a little bit for approximately four hours and discover when it has legs…if it possesses a spot to go.”
Split up into numerous stages such as script writing, iterating, deciding choices, and so forth, the history then undergoes internal qualitative testing, then external quantitative testing. The process can take between half a year to a year for any finished product.
As Phillipps explains, it’s “easy to learn” but it’s also currently quite difficult to master. “I actually think it’s a tad too hard to master, so I’m checking out methods to improve it,” she says. Fundamentally though, getting characters on-screen, and having fzjnpm talking is a fairly basic process. “Our goal is always to always keep it that simple and to make it easier and much easier.”
That level of ease has ensured Episode’s success. Over 5 million creators use the platform to varying amounts. “Some are only making small stories they share with friends,” Phillipps indicates, but there’s also a lot of money to be made from the service.
That’s not why many people start writing though. Phillipps has found through numerous user calls that the community aspect is usually what draws players to be content creators — achieving some fame and popularity online being a big appeal.